-- GENERATED SPELL FOR [Risen Stalker] --


function spell0_16302(pUnit, Event) --@Curse of Blood,n/a--
pUnit:FullCastSpellOnTarget(8282,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_16302', 2000, 1)
end

function Sorts_16302(pUnit, Event)
local choix_sorts_16302 = math.random(0, 0)
if choix_sorts_16302 == 0 then
pUnit:RegisterEvent('spell0_16302', 1, 1)
end
end

function mob16302_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_16302', math.random(1500, 3000), 1)
end

function mob16302_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob16302_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob16302_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(16302, 1, 'mob16302_Action')
RegisterUnitEvent(16302, 2, 'mob16302_Leave')
RegisterUnitEvent(16302, 3, 'mob16302_Kill')
RegisterUnitEvent(16302, 4, 'mob16302_Die')
